﻿using UnityEngine;

using System.Collections;

using Dict.DataModel;

namespace Room
{
    public class RCLODUnionGuard : RCLODPlayer
    {
        TableUnionFightGuard dictdata;
        public RCLODUnionGuard(RoomCharactor owner):base(owner)
        {
        }

        
        public void Init(TableUnionFightGuard guard)
        {
            modelName = guard.ModelName;
            modelScale = 1f;
            dictdata = guard;
            weaponId = guard.WeaponId;

        }

        public override float GetHeight()
        {
            return (float)dictdata.Height;
        }

        protected override void SetHero(string heroId)
        {   
        }

        protected override void LoadWeapon()
        {
        }
        
        protected override void OnLoadModelComplete()
        {
            base.OnLoadModelComplete();
        }
    }
}
